ModuleMaker (ver 1999.5.3)
by Rob Salgado
WHAT IT DOES
HOW TO SET IT UP
HOW TO USE IT
WHAT IT DOES
ModuleMaker.exe is a Visual Basic application that asks for the
name of a new external module (say, JNewExternalObj),
then generates a folder named JNewExternalObj
containing a minimal set of files for a Microsoft Visual C++ 6.0 project.
The generated files:
JNewExternalObj.cpp
JNewExternalObj.h
JNewExternalObj.dsp
are customized versions of:
ModuleMaker\_template.cpp
ModuleMaker\_template.h
ModuleMaker\_template.dsp
HOW TO SET IT UP
Extract the contents of
ModuleMaker.zip
into a folder called
ModuleMaker
under
the
NeatTools\develop\
folder.

The
ModuleMaker
folder contains two folders, [also] called
ModuleMaker (for debugging the Visual Basic sources)
and
templates (for storing the _template.* files).
COPY the executable ModuleMaker.exe
into the
NeatTools\develop\
folder.
HOW TO USE IT
Run NeatTools\develop\ModuleMaker.exe.

Simply type in the name of the new external module (say, JNewExternalObj).
(Make sure that there is no folder in NeatTools\develop\
with that name.)
Then, click on CREATE.
A new folder NeatTools\develop\JNewExternalObj is created with
the following files:

By opening JNewExternalObj.dsp,
Visual C++ is invoked. It immediately gives the following
dialog box. Just click "OK".

Now you can immediately build the external module:

Visual C++ creates the following files in
NeatTools\develop\JNewExternalObj:

and produces the external module in
NeatTools\develop

You can immediately start NeatTools and load the new external module!
Take a close look at the heavily commented source code
and customize the external module for your specific application!